Sous Chef

P5.JS, Audrino 33IOT, Physical Game Design.

As a Sous Chef, your job is to diligently follow all orders given by the head chef. If you work too slowly, there's a risk of being fired. While it may seem easy at first, it's important not to get too comfortable, as the time allotted for each task decreases as the game progresses. 

Demo Of Sous Chef

Using Arduino IoT and serial communication via P5.js, the game was developed with the integration of various sensors, facilitated by the Arduino. In terms of fabrication, wood was utilized for constructing the structure, while 3D printing was employed for producing components such as knobs, stoves, and handles.

iPERCIEVE 

Unity, Kinect & Processing

By recreating the classic iSpy puzzle game in various forms of media, users are provided with an opportunity to gain insights into perception. This unique experience allows individuals to explore the diverse ways in which different types of media necessitate distinct actions from users. By engaging with iSpy puzzles across various media formats, users can discover how their perception and interaction with the game are influenced by factors such as visual cues, audio prompts, and interactive elements. This exercise enhances understanding of the dynamic relationship between media and user behavior, highlighting the need for adaptive approaches in different contexts.



 

A Brief Demo Of iPercieve

The video is a brief demo of the expereince of iPercieve. 

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